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Survival MegaSurvival - Actualizaciones

Zafiro93

Miembro del equipo
Propietario y fundador
#1
Buenos días,

Se me ha ocurrido ir publicando los parches que aplican los desarrolladores de PaperMC en la versión 1.15.2 de MegaSurvival, para que vayáis viendo los parches y arreglos que van añadiendo para que la versión sea más estable.


Iré añadiendo los parches en diferentes comentarios según se vaya actualizando.
 

Zafiro93

Miembro del equipo
Propietario y fundador
#2
Build #161
  • Restore accidently reverted item in water fix
  • Dead Player's shouldn't be able to move
  • Don't tick dead players
  • Improve Entities in water activation immunity and let items always move
  • Remove some old removed 1.14 patches that are never going to be needed (fixed/already applied)
  • Fix issues with Activation Range causing large chunk lookups
  • Prevent Double PlayerChunkMap adds crashing server
  • Optimize Collision Chunk lookup and avoid loading far chunks
  • Fix bug in double register fix
  • Remote Connections shouldn't hold up shutdown
  • Do not allow bee's to load chunks for beehives
  • Fix many issues with dupe uuid resolve patch
  • Ensure Entity is never double registered
  • Fix unregistering entities from unloading chunks
  • Pillager patrol spawn settings and per player options
  • Reduce entity tracker updates on move
  • Handle chunk unloading during block tick
  • Performance: Many Entity Activation Range Improvements
  • Performance: Improve Activation Range entity iteration
 

Zafiro93

Miembro del equipo
Propietario y fundador
#3
Build #171
  • Optimize PlayerChunkMap memory use for visibleChunks
  • Improve Optimize Memory use logic to make iterator safer and fix bad plugins
  • Don't load chunks when attempting to unload a chunk
  • Increase Light Queue Size
  • Speed up processing of chunk loads and generation
  • Fix issue with loading chunk during ticking chunks issue
  • Don't move existing players to world spawn
  • Drowned is a RangedEntity
  • Fix issue with 0,0 chunks causing crash
  • Fix issues with 167 causing crashes due to missing chunks
  • Implement Chunk Priority / Urgency System for World Gen
 

Zafiro93

Miembro del equipo
Propietario y fundador
#4
Build #194
  • Fix Disabling Asynchronous Chunks
  • Remove patch for MC-111480, fixed in 1.14
  • Delay unsafe actions until after entity ticking is done
  • Don't delay chunk unloads during entity ticking
  • Fix method profiler inbalance
  • Restore Optimize Pathfinding patch
  • Restore preventing saving bad entities patch to full effect
  • Port 20w15a Villager AI optimizations
  • Improve the don't save entities patch per leafs feedback
  • Multiple memory and performance optimizations
  • Let invalid positioned entities clean up previous chunk
  • Fix incorrectly loading chunks on a cancelled interact event
  • Prevent opening inventories when frozen
  • Optimize entity hard collision checking
  • Optimize ChunkProviderServer's chunk level
  • Prevent Fire from loading chunks
  • Fix Chunk Post Processing deadlock risk